PhoenixFD Texmap |
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PhoenixFD Texmap can be found in the material editor. It exports the channels of a selected PHXSimulator object as procedural textures. Using this component the user can shade the content in non trivial way.
Source node (MXS: node) - The Phoenix object
Channel (MXS: channel) -
The exported channel
Tiling mode (MXS: tiling) -
How to proceed the sampling outside of the box.
Skip the fine displacement (MXS: skip_fine_displ) - when checked the content is sampled without fine displacement.