General

Parameters

Notes

 

Search Keywords: light material, self-illumination 

General

The VRayLightMtl is a special material provided with the V-Ray renderer. This material is generally used for producing self-illuminated surfaces. It also allows faster rendering rather than with a Standard 3ds Max material with self-illumination enabled.

Parameters

[VRayLightMtl parameters]

Color - this is the self-illumination color of the material.

 

Multiplier - this is the multiplier for the Color. Note that this does not affect the texture map, if specified.

 

Texture - a texture map to use for the self-illumination color. 

 

Opacity - a texture to use as opacity for the material. Note that making the material less opaque does not affect the intensity of the self-illumination color. This is so that you can create perfectly transparent materials that nevertheless still emit light.

 

Emit light on back side - checking this option makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sides.

Notes