VRayLightMtl parameters |
Search Keywords: light material, self-illumination
The VRayLightMtl is a special material provided with the V-Ray renderer. This material is generally used for producing self-illuminated surfaces. It also allows faster rendering rather than with a Standard 3ds Max material with self-illumination enabled.
Color - this is the self-illumination color of the material.
Multiplier - this is the multiplier for the Color. Note that this does not affect the texture map, if specified.
Texture - a texture map to use for the self-illumination color.
Opacity - a texture to use as opacity for the material. Note that making the material less opaque does not affect the intensity of the self-illumination color. This is so that you can create perfectly transparent materials that nevertheless still emit light.
Emit light on back side - checking this option makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sides.