Render elements |
Examples |
List of supported render elements
V-Ray supports the 3ds Max Render elements interface since version 1.48. Note however, that V-Ray provides its own render elements and does not support the standard ones implemented in 3ds Max. Standard 3ds Max render elements will not work with V-Ray and vice-versa.
The following render elements are supported by V-Ray. All render elements support native V-Ray materials. Some render elements also support standard 3ds Max materials. This is noted in the table below.
Render element name VRayMtl support Std material support Filtering control Transparency support Description MultiMatte yes yes no N/A Create selection masks based on object gbuffer ID or material ID VRayAlpha
yes
yes
yes**
yes
Alpha transparency. VRayAtmosphere
yes
yes
no**
yes
The atmospheric effects. VRayBackground
yes
yes
yes**
yes
The image background. VRayBumpNormals yes yes yes no The normals generated by bump maps VRayCaustics
yes
no*
yes**
yes
The caustics on the material. Only present when the Caustics option of V-Ray is enabled. This channel does not include GI caustics. VRayDiffuseFilter yes yes yes** yes The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting. VRayDRBucket N/A N/A N/A N/A Shows which render node rendered which bucket during distributed rendering VRayExtraTex N/A N/A no N/A Renders the entire scene with one texture mapped on all objects. VRayGlobalIllumination yes no* yes** yes The diffuse surface global illumination. Only present if Global illumination is enabled. VRayIlluminance yes no yes no Displays the illumination in each part of the scene in a similar way to the VRayLightMeter helper. VRayLighting
yes
yes*
yes**
yes
The diffuse direct surface lighting. VRayLightSelect yes yes yes yes Allows the user to extract the contribution of a light or a set of lights to the scene to a separate render element VRayMatteShadow yes yes yes yes The matte shadow part of the image VRayMtlID yes yes no (always off) no The material ID of the object. VRayMtlSelect
yes
no
yes
yes
This element allows you write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of VRayMtlBlend. VRayNormals yes yes
yes
no The surface normals. VRayObjectID
yes
yes
no (always off)
no
The object gbuffer ID (set through the node's Properties dialog). VRayRawGlobalIllumination yes yes yes** yes The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled. VRayRawLighting
yes
no
yes**
yes
The raw diffuse direct illumination before it's multiplied by the diffuse surface color. VRayRawReflection yes no yes**
yes
The pure surface reflection before it's multiplied by the reflection filter color. VRayRawRefraction
yes
no
yes**
yes
The pure surface refraction before it's multiplied by the refraction filter color. VRayRawShadow yes no yes** yes The raw light that was blocked by other objects. VRayRawTotalLighting yes no yes yes The sum of all raw lighting - direct and inderect VRayReflection yes yes yes** yes The reflections on the surface. VRayReflectionFilter yes no yes** yes The reflection filter (the color by which the raw reflections are multiplied to give the final surface reflection). This may be considered as an alpha channel for the reflections. VRayRefraction yes no yes** yes
The refractions on the surface. VRayRefractionFilter yes no yes** yes The refraction filter (the color by which the raw refractions are multiplied to give the final surface refraction). This may be considered as an alpha channel for the refractions. VRayRenderID yes yes no (always off) no The node render ID of the object that contributes most to the pixel value. VRaySamplerRate N/A N/A N/A N/A Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. VRaySamplerInfo N/A N/A N/A N/A Shows the amount of sampling for each pixel in the image VRaySelfIllumination yes yes yes** yes The self-illumination of the surface. VRayShadow yes no yes** yes The diffuse light that was blocked by other objects. VRaySpecular yes yes yes** yes The surface specular hilights. VRaySSS2 no no yes N/A Renders just the subsurface part of the VRaySSS2 material on a separate layer VRayTotalLighting yes yes yes yes The total lighting in the scene - direct and indirect VRayUnclampedColor yes yes yes** yes The unclamped image color. VRayVelocity yes yes yes no The surface velocity. This channel will not be generated if 3d motion blur is enabled. VRayWireColor yes yes yes yes The wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color. VRayZDepth yes yes yes no The z-depth of the surface.
* For Standard materials, the VRayLighting element includes the direct and indirect lighting as well as caustics, while the VRayGlobalIllumination and VRayCaustics elements are black. However for all materials, adding the VRayLighting, VRayGlobalIllumination and VRayCaustics elements always gives the total diffuse surface lighting.
** When an element is filtered, it will be dimmed by atmospheric effects like fog etc. However, when an element is unfiltered, it will not be affected by atmospherics.