VRayDistanceTex |
The VRayDistanceTex is a V-Ray specific procedural texture that returns a different color based on a points distance to an object(s) specified in a selection list.
VRayDistanceTex Parameters
distance - specifies a radius outside which all points will be given the far color.
far color - the color returned by the texture for points that are at a distance greater than the radius parameter from the the objects specified in the list.
near color - the color returned by the texture for points that are right outside of the object(s) specified in the list. For points that are outside the objects but not exactly next to the them the color will be determined by blending between the near color and the far color and the radius will serve as a falloff radius.
inside color - the color returned by the texture for points that are right inside the object(s) specified in the list. For points that are inside the objects but not exactly next to them the color will be determined by blending between the inside color and the far color and the radius will serve as a falloff radius.
VRayDistanceTex Textures
far texture - allows us to specify a texture that will be used instead of the far color
texmap far texture on - enables or disables the far texture
texmap far texture multiplier - a multiplier that allows us to control the blending between the far color and the far texture.
near texture - allows us to specify a texture that will be used instead of the near color
texmap near texture on - enables or disables the near texture
texmap near texture multiplier - a multiplier that allows us to control the blending between the near color and the near texture.
inside texture - allows us to specify a texture that will be used instead of the inside color
texmap inside texture on - enables or disables the inside texture
texmap inside texture multiplier - a multiplier that allows us to control the blending between the inside color and the inside texture.
VRayDistanceTex Objects
A list of objects that are going to be considered when calculating the colors for each point in the texture.