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V-Ray for Maya, version 2.0 |
This help index as well as all files accompanying it is
copyright (C) 2001-2011 by Chaos Software Ltd. All rights reserved. Portions
contributed and copyright held by others as indicated. No part of the V-Ray
documentation can be reproduced without explicit permission from Chaos Software
Ltd.
V-Ray and the V-Ray logo are registered trademarks of Chaos
Software Ltd. in Bulgaria and/or other countries. Microsoft, Windows and Windows
NT are either registered trademarks or trademarks of Microsoft Corporation in
the United States and/or other countries. Autodesk, 3ds Max, Maya and Mudbox are
registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries. Apple, Mac and Mac OS are
trademarks of Apple Inc., registered in the U.S. and other countries. Linux is a
registered trademark of Linus Torvalds in the U.S. and other countries.
All other brand names, product names, or trademarks belong to
their respective holders.
For installation instructions, please see the Installation
and Licensing system sections below.
License agreements
License agreement for V-Ray for
Maya
License
agreement for V-Ray Standalone
License agreement for the V-Ray
license server
Copyright notices
Installation
Installation PDF guide
Running V-Ray from an arbitrary location
Licensing
system
V-Ray and
Maya
V-Ray environment variables
Known issues and
limitations
Distributed Rendering
Texture baking
Nodes and
attributes
Render
Parameters
V-Ray Frame
Buffer
VRay Common
Python access to the translated V-Ray scene
Spherical Harmonics Baking Engine
VRay
Global Options
Image Sampler
(Antialiasing)
Environment
Color Mapping
Camera
Misc
V-Ray Sun and
Sky
V-Ray UI
Indirect Illumination(GI)
Brute Force GI
Irradiance Map
Light Cache
Photon Map
Spherical Harmonics
Caustics
Settings
DMC Sampler
Default Displacement and
Subdivision
System
Translator options
RT
Engine
Materials
VRayMtl
VRayMtl2Sided
VRayLightMtl
VRayMtlWrapper
VRayFastSSS2
VRayBlendMtl
VRaySimbiontMtl
VRayMeshMaterial
VRayBumpMtl
VRayCarPaintMtl
Textures
VRayDirt
VRaySky
VRayEdges
VRayFresnel
VRayVertexColors
Using tiled EXR
files
File names for bitmap textures
Lights
VRaySun
VRayGeoSun
VRayLightSphere
VRayLightDome
VRayLightRect
VRayLightIES
VRayLightMesh
Extra V-Ray Attributes
Camera Attributes
Physical Camera
Camera
Settings
Transform attributes
Skip rendering
Object ID
Mesh Attributes
Subdivision
Subdivision and Displacement
Quality
Displacement Control
Round
Edges
ObjectID
UserAttributes
Light Attributes
Material Attributes
Shading Engine
Attributes
V-Ray material
override
Material ID
Round
Edges
NURBS Surface Attributes
Texture attributes
Texture input gamma (File, VRayPTex, Substance nodes)
Allow negative colors (File, Substance nodes)
Image file list (IFL) (File nodes)
Texture filter (Substance nodes)
Texture format (Substance nodes)
Additional outputs (samplerInfo nodes)
Particle attributes
Fluid attributes
Miscellaneous nodes
VRayProxy
VRayObjectProperties
VRayPlaceEnvTex
VRaySphereFade
VRayFur
VRayFurSampler
VRayDisplacement
VRaySimpleFog
VRayScatterFog
VRayEnvironmentFog
VRayPlane
VRayToon
Examples
Image Samplers
Indirect
Illumination(GI)
Irradiance Map
Caustics
DMC
Sampler
Color mapping
Global Options
Camera
VRayMtl
VRayFastSSS2
VRayLight
Light Cache
VRayLightMtl
VRaySun and VRaySky
VRayDirt
Render Elements
VRayPhysicalCamera
Tutorials
Universal V-Ray settings
*More tutorials in the V-Ray for 3ds
Max help index
V-Ray for Maya Primer by Robert
Nederhorst
V-Ray Spherical Harmonics Lighting
Rendering Mudbox vector displacement with V-Ray
Tools
Irradiance map viewer
.ply
to .vrmesh converter
.vrimg
to .exr converter
Image to tiled
multiresolution EXR converter
Theory
Basic ray tracing
Classification of
GI methods
Terminology