presents

 

 

This help index as well as all files accompanying it is copyright (C) 2001-2009 by Chaos Software Ltd. All rights reserved. Portions contributed and copyright held by others as indicated. No part of the V-Ray documentation can be reproduced without explicit permission from Chaos Software Ltd.

 

V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Microsoft, Windows and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Autodesk, 3ds Max and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Apple, Mac and Mac OS are trademarks of Apple Inc., registered in the U.S. and other countries. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries.

 

All other brand names, product names, or trademarks belong to their respective holders.

 

For installation instructions, please see the Installation and Licensing system sections below.

 

License agreements

License agreement for V-Ray for Maya

License agreement for V-Ray Standalone

License agreement for the V-Ray license server

 

Copyright notices

 

Installation

 

Licensing system

 

V-Ray and Maya

 

Known issues and limitations

 

Nodes and attributes

Render Parameters

V-Ray Frame Buffer

VRay

Global Options

Image Sampler (Antialiasing)

Environment

Color Mapping

Camera

Misc

V-Ray Sun and Sky

Indirect Illumination(GI)

Brute Force GI

Irradiance Map

Light Cache

Photon Map

Caustics

Settings

DMC Sampler

Default Displacement and Subdivision

System

Translator options

 

Materials

VRayMtl

VRayMtl2Sided

VRayLightMtl

VRayMtlWrapper

VRayFastSSS2

VRayBlendMtl

VRaySimbiontMtl

 

Textures

VRayDirt

VRaySky

VRayEdges

VRayFresnel

VRayVertexColors

Using tiled EXR files

 

Lights

VRaySun

VRayLightSphere

VRayLightDome

VRayLightRect

VRayLightIES

VRayLightMesh

 

Extra V-Ray Attributes

Camera Attributes

Physical Camera

Camera Settings

Mesh Attributes

Subdivision

Subdivision and Displacement Quality

Displacement Control

Round Edges

Light Attributes

Material Attributes

Shading Engine Attributes

V-Ray material override

Material ID

Round Edges

NURBS Surface Attributes

 

Miscellaneous nodes

VRayProxy

VRayObjectProperties

VRayPlaceEnvTex

 

Examples

Image Samplers

Indirect Illumination(GI)

Irradiance Map

Caustics

DMC Sampler

Color mapping

Global Options

Camera

VRayMtl

VRayFastSSS2

VRayLight

Light Cache

VRayLightMtl

VRaySun and VRaySky

VRayDirt

Render Elements

VRayPhysicalCamera

 

Distributed Rendering

Tutorials

Universal V-Ray settings

*More tutorials in the V-Ray for 3ds Max help index

V-Ray for Maya Primer by Robert Nederhorst

 

Tools

Irradiance map viewer

.ply to .vrmesh converter

.vrimg to .exr converter

 

Theory

Classification of GI methods

Terminology