Nodes and attributes |
While V-Ray works with most of the standard Maya® lights, materials and maps, it also includes several additional plugins which offer functionality not found in Maya® itself. They are specially optimized to work with V-Ray and using them instead of the standard ones can increase rendering speed significantly.
The V-Ray rendering system includes the following plugins for Maya®:
Plugin name Description V-Ray renderer The V-Ray renderer plugin VRayMtl A specialized V-Ray material supporting (glossy) reflections/refractions, absorption, sub-surface scattering etc. VRayLightMtl A material for creating light-emitting objects. VRayMtl2Sided An utility material that allows you to create thin translucent surfaces like paper, cloth etc. VRayMtlWrapper A specialized V-Ray material that allows you to specify additional rendering parameters for any material VRaySimbiont A specialized V-Ray material that allows you to render Dark Tree shaders VRayDirt A procedural texture that can be used for dirt-like effects or for simulating ambient occlusion. VRayFresnel A texture, that can be used to simulate the Fresnel effect. VRayLight A set of area light nodes with different shapes. VRaySun A V-Ray sun light with accurate intensity and color based on its position over the horizon. VRaySky A procedural HDR environmap map that works with the VRaySun light to create realistic daylight environments. VRayProxy A node that allows you to specify render-time geometry that will be loaded from an external file. VRayPhysicalCamera A set of extra attrbites to a Maya camera node that simulate real-world camera parameters.