While V-Ray works with most of the standard Maya® lights, materials and maps, it also includes several additional plugins which offer functionality not found in Maya® itself. They are specially optimized to work with V-Ray and using them instead of the standard ones can increase rendering speed significantly.

 

The V-Ray rendering system includes the following plugins for Maya®:

 

Plugin name Description
V-Ray renderer The V-Ray renderer plugin
VRayMtl A specialized V-Ray material supporting (glossy) reflections/refractions, absorption, sub-surface scattering etc.
VRayLightMtl A material for creating light-emitting objects.
VRayMtl2Sided An utility material that allows you to create thin translucent surfaces like paper, cloth etc.
VRayMtlWrapper A specialized V-Ray material that allows you to specify additional rendering parameters for any material
VRaySimbiont A specialized V-Ray material that allows you to render Dark Tree shaders
VRayDirt A procedural texture that can be used for dirt-like effects or for simulating ambient occlusion.
VRayFresnel A texture, that can be used to simulate the Fresnel effect.
VRayLight A set of area light nodes with different shapes.
VRaySun A V-Ray sun light with accurate intensity and color based on its position over the horizon.
VRaySky A procedural HDR environmap map that works with the VRaySun light to create realistic daylight environments.
VRayProxy A node that allows you to specify render-time geometry that will be loaded from an external file.
VRayPhysicalCamera A set of extra attrbites to a Maya camera node that simulate real-world camera parameters.