Spherical Harmonics GI Engine |
General
Parameters
Notes
Spherical Harmonics GI Engine is used to very quickly render SH, baked by the spherical harmonics baking engine. For more information see Spherical Harmonics Baking Engine.
Basic Parameters
File name - this is the name of the *.vrsh file which contains the precomputed SH for this scene.
Precalc light per frame - reasonable when rendering animations. Depending on this option V-Ray calculates the lighting either once at the beginning of the rendering or precalculates it before every frame.
Sample Environment
On - turns on the environment sampling to add environment light contribution.
Upper hemisphere only - depending on this option V-Ray samples either the whole sphere or only the upper hemisphere of the environment.
Subdivs - the square of this parameter is proportional to the number of rays, sampled in the environment.
Apply Filtering
On - turns on the filtering of the spherical harmonics. This is useful to reduce the ringing artifacts (known as Gibbs phenomena in signal processing) by suppressing the high frequencies. This produces blurred SH which result in a smoother image.
Filter Strength - the strength of high frequencies' suppression. Values near 0.0 slightly change the image while values near 1.0 smooth it a lot.