VRaySphereFade parameters |
Search Keywords: VRaySphereFade
The VRaySphereFade is an utility plug-in that is used to render just a small part of the scene.
In order to use the VRaySphereFade the user first has to add a VRaySphereFadeVolume in the Environment Shader in the Enviroment roll out. Then they can create VRaySphereFade objects that can be used to specify which parts of the scene will be rendered out.
VRaySphereFadeVolume
Enabled - enables or disables the VRaySphereFadeVolume
Falloff - a fallof radius that is used to blend the inside of the VRaySphereFade with the Empty Color.
Empty Color - specifies the color which will be rendered outside the VRaySphereFade
Affect Alpha - controls whether or not the alpha channel will be affected
To create the VRaySphereFade object the user needs to go to Create>V-Ray>Create VRaySphereFade.
Enabled - enables or disables the particular VRaySphereFade object
Radius - control the size of the sphere by adjusting its radius.
Settings - specifies the V-Ray sphere fade volume attached to the current sphere object.