The following are some initial tests of V-Ray RT running inside 3ds Max 2011 with a GPU/OpenCL render server. Disclaimer: these are just tests and should not be taken as final results.
Machine: HP Pavilion Elite e9180f workstation
CPU: One single Intel Core i7-920 processor (4 physical cores, 8 logical) at 2.67 GHz with 9 GB of RAM
GPU: One single nVidia GeForce GTX 480 graphics card with 1.5 GB VRAM, OpenCL used for rendering
Not shown on this page, but worth mentioning: V-Ray RT on GPU supports the same interactive scene adjustments as the CPU version, including camera movement, movement/deformation of geometry, light and material adjustments and so on.
The scenes are from Evermotion, ArchInteriors vol. 9; the Sponza Atrium and Sibenik Cathedral scenes are by Marko Dabrovic. The scenes are intentionally chosen to represent complex lighting conditions. The illumination comes from VRaySun and VRaySky; material effects include textures, glossy reflections, refractions and bump mapping.
In each case, the CPU/GPU versions were left to render for approximately the same amount of time. This includes the initial setup time required to transfer the scene to the render server application.
Click on an image to see the full resolution. Render times are purposefully kept very low to better show the differences in the noise levels.